A resource for the study of humans and design:
The usability bibles
These are the basic texts which are either well known, have been around for a long time or are historically significant in the formation of our craft.
- Prioritizing Web Usability — by the one and only Jakob Nielsen
- The Design of Everyday Things, by Don Norman, obvs.
- Don’t Make Me Think, A Common Sense Approach to Web Usability by Steve Krug
- About Face: The Essentials of Interaction Design by Alan Cooper
Next, two books that go nicely together — one from the view of design psychology and one from the view of methods for testing and researching design. Both quite high level overviews, but a brilliant way to scan a complex field and decide where you want to navigate to next.
- Universal Methods of Design by Bruce Hanington
- Universal Principles of Design by William Lidwell
HCI and human factors
This is where all the UX stuff came from that you are doing today. If you haven’t had a formal HCI education, it is well worth understanding some of this stuff because a) you need to be able to explain your design work (rationale, human psychology, hypotheses) and b) you might come up against someone who has studied this stuff and no one likes feeling like an idiot.
However, warning: this stuff is complex, so expect to use brain.
- Human — Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications (Human Factors and Ergonomics) by Julie A. Jacko (Editor)
- Interaction Design: Beyond Human-Computer Interaction by Yvonne Rogers
- An Introduction To Human-Computer Interaction by Paul Booth
- Introduction To Human Factors Engineering by Christopher Wickens
I had a boss once, who told me “you don’t need to read that HCI stuff”. He wasn’t a very good UX Designer. ‘nuff said.
If you’re a real geek, try going back before HCI into HIP — it will blow your mind:
- Human Information Processing: Introduction to Psychology by Peter Lindsay
- Memory and Attention: Introduction to Human Information Processing Introduction to Human Information Processing — another glorious contribution to the field by Don Norman
Design psychology
You really need to understand design psychology if you intend to either design things that work for users, or explain your work to clients and stakeholders. Here are some brilliant primers on design psychology without having to delve too far into Cognitive neuroscience.
Let’s start with Susan Weinschenk, Ph.D. as she is the current god(ess) of design psychology for UX and digital design:
- Neuro Web Design: What Makes Them Click? by Susan Weinschenk
- 100 Things Every Designer Needs to Know About People: What Makes Them Tick? by Susan Weinschenk
I bought everyone on my team a copy of that one. It’s that good.
- 100 More Things Every Designer Needs to Know About People by Susan Weinschenk
- How to Get People to Do Stuff: Master the art and science of persuasion and motivation by Susan Weinschenk
(also check out her podcast.)
These next ones are great if you’re trying to understand user mindsets around different tasks; basically applying cognitive psychology (how we perceive things) to interface design problems. As with all UX books, the minute you put an interface in a book a becomes outdated but you can still use them to understand the principles and apply them to contemporary design.
- Mental Models by Indi Young
- Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules by Jeff Johnson
- Designing and Engineering Time: The Psychology of Time Perception in Software by Steven C. Seow
This one is great for anyone designing eLearning platforms for example:
- Design for How People Learn by Julie Dirksen
And if all of this is too much for you, then start here:
- A Pocket Guide to Psychology for Designers by Joe Leech, Owen Gregory & Dave Ellender
Information Architecture
I don’t need to tell you how much I love IA or how important it is to the craft of user experience. (But I already did, so you can read that too. You’re welcome).
Here are some simply brilliant books on IA. The first is “the polar bear book” and should be the one everyone has read.
- Information Architecture: For the Web and Beyond by Louis Rosenfeld, Peter Morville, Jorge Arango
This one is great if you are leaning more into CX than UX and need to architect cross-channel experiences:
- Pervasive Information Architecture: Designing Cross-Channel User Experiences by Andrea Resmini and Luca Rosati
Abby’s book is the most accessible to any “on the job” UXers who just need to get a grasp of the principles asap.
And this one is just a total geek-out about the parallels between information architecture and, well, architecture. What’s not to love.
- The Architecture of Information: Architecture, Interaction Design and the Patterning of Digital Information by Martyn Dade-Robertson
And if anyone is particularly interested in information foraging (and why wouldn’t you be!
- Finding and Knowing: Psychology, Information and Computers: The Psychology of Digital Information Use by Clare Davies
Information Design
Much like IA, my opinions on this skill set are known — being able to handle complex information and produce clearly designed outputs will make you awesome as a UXer. Much much harder to learn from books though.
These two are brilliant and fascinating, especially around this history of humans trying to communicate complex information. Once you’ve read these however, I recommend checking out something as basic as Pinterest (search: data visualisation or customer journey map) to see how well or poorly others have executed their information design challenges.
Then go back over your own UX deliverables and see where you could have improved them.
- Designing Information: Human Factors and Common Sense in Information Design by Joel Katz
- Design for Information: An Introduction to the Histories, Theories, and Best Practices Behind Effective Information Visualizations by Isabel Meirelles
Accessibility
This is an absolutely crucial area of our craft, but to be honest you are much better off trying to get your head around WCAG 2.0 and WCAG 2.1 rather than reading books.
However, if you need a primer on something super basic like colour contrasts, then this might be for you:
- A Pocket Guide to Colour Accessibility by Geri Coady, Owen Gregory & Nathan Ford
- Smashing mag also do a (well, smashing) book on inclusive design which is a lot more front end dev focused.
New addition because frankly it’s the best thing I’ve seen on Digital Inclusion in a long time and covers design, code, research, tech, strategy and implementation:
UX Design
In this section I’ve tried to focus in on books that essentially help you create better wireframes, prototypes and screens at an interaction level. There is a totally valid argument that this entire list is “UX Design” and I’m not going to fight you on that — just go read a book and calm down.
Again, bear in mind with all of these that the screen and design examples used are going to be out of date. They were out of date the day after they went to print. Simply understanding the design principles and human interaction psychology is your aim, and then applying it to whatever contemporary design problem you are facing into.
- Microinteractions: Full Color Edition: Designing with Details by Dan Saffer
- Mobile Design Pattern Gallery: UI Patterns for Smartphone Appsby Theresa Neil
- Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience by Christian Crumlish &Erin Malone
- Designing the Search Experience by Tony Russell-Rose & Tyler Tate
- Evil by Design: Interaction Design to Lead Us into Temptation by Chris Nodder
- Mobile User Experience: Patterns to Make Sense of it All by Adrian Mendoza
- Smashing UX Design: Foundations for Designing Online User Experiences by Jesmond Allen & James Chudley
I’m also a huge fan of books that force your brain to think and your hand to draw (yes with pen!):
- Sketching User Experiences: The Workbook by Bill Buxton, Sheelagh Carpendale, Nicolai Marquardt &Saul Greenberg
- Thinkertoys: A Handbook of Creative-Thinking Techniques by Michael Michalko
Voice design and chatbots
This is a fascinating area, mostly because voice design recycles a large amount of HCI information that is already “known” and re-applies it to contemporary experience design. You could go back and read papers on how the principles of HCI and cognitive psychology were applied to early voice apps and IVRs, and work it out for yourself, or you could grab one of these excellent books.
- Designing Voice User Interfaces: Principles of Conversational Experiences by Cathy Pearl
- The Best Interface Is No Interface: The simple path to brilliant technology by Golden Krishna
- Wired for Speech: How Voice Activates and Advances the Human-Computer Relationship (MIT Press) by Clifford Nass
- Designing Bots: Creating Conversational Experiences by Amir Shevat
UX Strategy
Interestingly there aren’t too many books specifically about UX strategy, or at least not ones that I’d recommend. Therefore I’d focus more on designing methodologies and dealing with stakeholders for this section.
- UX Strategy: How to Devise Innovative Digital Products that People Want by Jaime Levy
- Requirements by Collaboration: Workshops for Defining Needsby Ellen Gottesdiener
- A Project Guide to UX Design: For User Experience Designers in the Field or in the Making by Russ Unger, Carolyn Chandler
- Undercover User Experience Design by Cennydd Bowles & James Box
- The User Experience Team of One: A Research and Design Survival Guide by Leah Buley
Selling what we do
And everyone has to do at least a little bit of “no really, we need to do research”
UX Research
Talking of research, there are some great books out there. Of course, in becoming a specialised user researcher nothing replaces a great teacher and a very large amount of practical experience however, I’d still propose the following for different learning scenarios.
For designers, dealing with research for the first time:
- A Designer’s Research Manual, 2nd edition, Updated and Expanded: Succeed in design by knowing your clients and understanding what they really need by Jenn Visocky O’Grady & Ken Visocky O’Grady
- Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions by Bruce Hanington
For those learning how to do usability testing or user interviews:
- Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests by Jeffrey Rubin, Dana Chisnell & Jared M. Spool
- Interviewing Users: How to Uncover Compelling Insights by the one and only Steve Portigal
- Interview Techniques for UX Practitioners: A User-Centered Design Method by Chauncey Wilson
- Observing the User Experience: A Practitioner’s Guide to User Research by Mike Kuniavsky, Elizabeth Goodman, Andrea Moed
For those planning research, especially internationally:
- The Handbook of Global User Research by Robert M. Schumacher
For those doing ethno:
- Doing Ethnographic and Observational Research (Qualitative Research Kit) Qualitative Research Kit by Michael Angrosino
For those analysing research:
- Interpreting Qualitative Data by David Silverman
- Analysis in Qualitative Research by Hennie R Boeije
For those who were forced into doing eye tracking:
- Easy Statistics in Psychology: A BPS Guide by Dr Mark Forshaw
Deliverables
If you want to learn about a typical UX project outline and the various deliverables you might need to create — these are all useful. They also have guidance and examples of how to do the work, create the artifacts and communicate them. It’s worth reading all three and forming your own best approach though.
- Communicating the User Experience: A Practical Guide for Creating Useful UX Documentation by Richard Caddick & Steve Cable
- Smashing UX Design: Foundations for Designing Online User Experiences (Smashing Magazine Book Series) Jesmond Allen & James Chudley
- A Project Guide to UX Design: For User Experience Designers in the Field or in the Making by Russ Unger, Carolyn Chandler
Not specifically UX, but will make you better at it.
The following books are not specifically about UX but lean into wider areas of interest and context which will support conversations, project planning and design decisions.
Technology and how we use it
You need to understand the impact of evolving technologies, because each one has an impact on human behaviour — what you’ll find in testing and how you need to design.
Much like the interface design books above, a lot of these can get dated really quickly however, as they reference and examine a range of academic studies and resources, I think you’ll find them invaluable, particularly around things like trust and digital healthcare, social networks and group psychology etc.
- Psychology of the Digital Age: Humans Become Electric by John R Suler
- Calm Technology: Designing for Billions of Devices and the Internet of Things by Amber Case
- Mind Change: How digital technologies are leaving their mark on our brains by Susan Greenfield
- An Introduction to Cyberpsychology by Irene Connolly, Marion Palmer, Hannah Barton & Gráinne Kirwan
- The Smarter Screen: What Your Business Can Learn from the Way Consumers Think Online by Shlomo Benartzi
- Cyberpsychology by Alison Attrill
- Webs of Influence: The Psychology of Online Persuasion by Nathalie Nahai
General Psychology
Getting towards the end of the longest list of UX books known to man, let’s take it up a level and look at general or wider human psychology and the kinds of books that can give us context into why we need to be involved in the design process at all.
This is around things like emotion, language, colour, perception and the lies we tell ourselves, and our researchers.
- The Science of Emotion: Research and Tradition in the Psychology of Emotion by Randolph R Cornelius
- Inattentional Blindness (Cognitive Psychology) Inattentional Blindness by Arien Mack
- Cognitive Psychology for Dummies (For Dummies (Lifestyle)) For Dummies (Lifestyle) Peter J Hills & Michael Pake
(Well we have to have at least one Dummies book in here 🙂
- The Presentation of Self in Everyday Life (Penguin Psychology) Penguin Psychology Erving Goffman
- Everybody Lies: What the Internet Can Tell Us About Who We Really Are by Seth Stephens-Davidowitz
Game design
Some of us are lucky enough to get asked to design games, or interfaces with game theory elements involved. Apart from the wealth of academic knowledge available on Google Scholar, I’ve also found these two very very useful:
- Playful Design: Creating Game Experiences in Everyday Interfaces by John Ferrara
- Game Theory: A Very Short Introduction by Ken Binmore
- Fundamentals of Game Design by Ernest Adams
Data
It’s not that often that one gets elbow deep in data, but if you are that lucky — or if you just get to talk to amazing data people and want to feel less like a total imposter, here are a couple of great data books.
- Designing with Data: Improving User Experience with Large Scale User Testing by Rochelle King & Elizabeth F Churchill,
- Practical Web Analytics for User Experience: How Analytics Can Help You Understand Your Users by Michael Beasley
If you really have to get your head round stats:
- Easy Statistics in Psychology: A BPS Guide by Dr Mark Forshaw
Marketing and manipulation
I’m not saying you should be manipulating your users, but there is a way to do it — through design, copy and a number of other techniques. It’s worth knowing this stuff just so you can stop it. Think of it as “defence against the dark arts”. Expecto Patronum.
The pop psychology books are very accessible (though personally I’d rather read the academic papers as well because.. drool.)
- Thinking Fast & Slow by Daniel Kahneman (and if you get a chance, The Undoing Project by Michael Lewis)
- Predictably Irrational: The Hidden Forces That Shape Our Decisions by Dan Ariely
If you want to get into the heavier stuff here:
- An Introduction to Behavioral Economics by Nick Wilkinson & Matthias Klaes
- Designing for Behavior Change: Applying Psychology and Behavioral Economics by Stephen Wendel
Manipulation through design
Just repeating the Susan Weinschenk books here again, because they are both design psychology and (literally) how to get people to do stuff. Apply with care.
- Neuro Web Design: What Makes Them Click? by Susan Weinschenk
- 100 Things Every Designer Needs to Know About People: What Makes Them Tick? by Susan Weinschenk
- 100 More Things Every Designer Needs to Know About People by Susan Weinschenk
- How to Get People to Do Stuff: Master the art and science of persuasion and motivation by Susan Weinschenk
And of course dark patterns. Let’s not, eh?
- Evil by Design: Interaction Design to Lead Us into Temptation by Chris Nodder