Useful Glossaries For Designers (PDFs), with reliable “cheat sheets”, vocabularies, guides and references for key terms, concepts, deliverables related to UX and research — in one single place ↓
Data Visualization, by Financial Times
https://lnkd.in/ezu2w8Vr
Design Methods, by UniversalDesign
Cognitive Biases Glossary, by Jon Yablonski
The Atlas of AI Interaction Design, by Brandon Harwood
UX Research Methods, by Raluca Budiu, … Read the rest
UX Strategy methods
UI design skills to level up AI agent
Directory of skills for design engineers and frontend teams:
UX audit skill for Claude.
Upload screenshots, answer a few questions about the user’s goal, and it generates:
• Severity-rated findings
• Heuristic citations
• Recommended improvements
• Annotated screenshots
• Structured reports
How To Measure UX
A practical guide on how to use UX benchmarking, SUS, SUPR-Q, UMUX-LITE, CES to eliminate bias and gather statistically reliable results — with useful templates and resources. By Roman Videnov.
Measuring UX is mostly about showing cause and effect. Of course, management wants to do more of what has already worked — and it typically wants to see ROI > … Read the rest
The Layers of AI experience
The model below explores how design can influence each of these layers individually, and how they work together to collectively shape the final product’s experience.
- User interfaces – Where people direct and oversee the Al’s behavior
- Context – What the system knows and infers about the user
- Harness – Structure that determines what the model can access, use, and do
Design Guidelines For Better Notifications
Design Guidelines For Better Notifications UX (https://lnkd.in/eAUuMVGw), with practical techniques on how to make notifications more useful and less annoying — with snooze mode, by exploring how and when they are triggered and measuring their use.
Notifications Decision Tree (Slack):
https://lnkd.in/eunw_VFX
Product Design VS Service Design
Product Design VS Service Design :
They are often treated as if they are doing the same thing.
But the processes behind them can be very different.
Not because one is “better”.
But because they often operate at different layers of organisational complexity.
In a lot of Product Design environments, the process is usually centred around:
→ growth
→ adoption… Read the rest