Define the scope and goals of UX design documentation

UX design documentation is a vital part of any project that involves creating or improving user interfaces and experiences. It helps you communicate your design vision, rationale, and process to various stakeholders, such as clients, developers, testers, and users. However, creating effective UX design documentation can be challenging, especially if you don’t have a clear scope and goals for it. … Read the rest

Onboarding UX Playbook

Onboarding UX Playbook (https://lnkd.in/eiKcTgZd), a practical guide on how to design better onboarding, common mistakes to avoid and some practical guidelines — along with decision trees and Figma templates below. Neatly put together by Ben Shih.

Ben highlights a few valuable points that are often forgotten or overlooked. In many interfaces, onboarding ends after just a few of … Read the rest

Work Estimation

The work is never just “the work”

A deep dive on why projects always take longer and a framework to improve future estimation

Intro

If you’re like me, you’re maybe a jobbing dev taking on contracts and occasionally your own gigs (and by-and-large this works out OK) but maybe you secretly hate yourself for being terrible at estimation, and wish … Read the rest

How To Improve Time Estimates

  how to estimate better and how to be prepared when things go sideways. By Dave Stewart.

✅ “Planned work” may be as little as 20% of the total project effort.
✅ “Extra work” increases proportionally to the complexity of the work.
✅ Account for changes (20%) and unexpected slowdowns (15%).
✅ Access to data, docs, tools, people is a … Read the rest

Design tradeoffs

Discover ways to please most of the users most of the time

Everyone talks about design principles as if we can create the best products as long as we push for the maximum on each design principle slider.

In reality, sometimes we need to compromise one design principle for another. More often, we need to deal with the conflicting interests … Read the rest