UX design documentation is a vital part of any project that involves creating or improving user interfaces and experiences. It helps you communicate your design vision, rationale, and process to various stakeholders, such as clients, developers, testers, and users. However, creating effective UX design documentation can be challenging, especially if you don’t have a clear scope and goals for it. … Read the rest
Category: DESIGN CENTRAL
Design Process and Guidelines
Guidelines
High-level Guidelines
Guidelines are numberd for convenience but are not ordered by any particular priority.
- Donβt overwhelm viewers
- Avoid visual clutter
- Avoid poor visual design
- Carefully chose KPIs
- Align with existing workflows
- Donβt add too much data
- Provide for consistency
- Provide for interaction affordances
- Manage complexity
- Organize charts symmetrically
- Group charts by attribute
- Order charts by time
- Balance data
Dashboard Design Pattern
Design Patterns For Effective Dashboards. Practical guidelines for designing better dashboards and UX patterns to keep in mind β
π« Donβt destroy user value by oversimplification.
β
Oftentimes life is complex and tools must match life.
β
Dashboard value is measured by useful actions it prompts.
β
Aim to create understanding, rather than showing raw data.
β
Start by studying … Read the rest
User flow design
User flow design (7-step guide)
User flow is a diagram showing the path a user will take in an application to complete a task, such as making a purchase, signing up for a newsletter, etc. A user flow helps designers focus on the user’s needs and find the most efficient way to meet them.
How to design a user flow, … Read the rest
Use Case in UX
A use case in UX refers to situations that outline how a user interacts with a product or service. Each use case starts with a user goal and ends when the system fulfills that goal. The use case details this process through simple and active steps.

Consider a use case for the checkout … Read the rest
UX Tools For Better Thinking
UX Tools For Better Thinking
(https://untools.co), a wonderful collection of tools and frameworks to help you solve design problems, make better decisions, resolve conflicts and communicate better β with templates, sheets and useful resources, all neatly put together in one single place by Adam Amran. ππ½
Also highly recommended: Playbook For Universal Design (https://lnkd.in/eyXKNJ2D), a fantastic little helper with inclusive … Read the rest
Useful Courses And Workshops
Useful Courses And Workshops For Designers, with free and paid courses, workbooks and certification for UX, design systems, Figma and accessibility β
Free UX Course, by UXcel
https://lnkd.in/e2tXqwAg
UX Design Professional Certificate Course, by Google
https://lnkd.in/esA_fT3Q
Free UX Challenges, by UXTools
https://lnkd.in/eb7jkaGc
Accessibility and Forms, by Google
https://web.dev/learn
Free Hackdesign Courses
https://hackdesign.org/
Enterprise Design Thinking course, by IBM
https://lnkd.in/e9P3BM8t
β€ … Read the rest
Data Tables In Figma

How To Design Data Tables In Figma (+ Figma Kit) (https://lnkd.in/eAVuzbfw), a neat little guide on how to design better data tables from scratch β with auto layout, variants, responsive behavior and a friendly Figma kit that goes along with it. Neatly put together and shared by Jordan Hughes.
Complete guide: https://lnkd.in/eAVuzbfw
Free Figma kit: https://lnkd.in/egVss3qU
Useful resources:
Goldman Sachs … Read the rest
Design System In 90 Days Canvas
Design System In 90 Days Canvas (FigJam template) (Link) , with useful prompts to get a design system up and running β and adopted! β in 90 days, for small and large organizations that are building a design system or plan to set up one. Kindly shared by Dan Mall as a part of the Design System University. … Read the rest
User-Experience Research Methods
When to Use Which User-Experience Research Methods
Summary:Β Modern day UX research methods answer a wide range of questions. To help you know when to use which user research method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.