“20 high-impact habits to improve your life and career in 2025:
My advice: Donβt fall into the trap of trying to change everything at once. Itβs tempting to overhaul your entire routine, but it rarely works.
Instead, choose one habit that resonates with you the most and stick with it until it feels natural. Once it becomes part of your … Read the rest
Month: January 2025
Introducing in interviews
6-figure opportunities die in the first 90 seconds.
One question kills more dreams than any other:
“Tell me about yourself”
That “simple” intro question?
It’s actually your biggest opportunity.
Or your biggest trap.
It is your biggest trap if:
π You ramble without direction
π€ You recite your resume like a robot
πΆ You start with “Well, I was born … Read the rest
12 Principles of UX Writing

Measuring UX
Measuring UX is an essential and must-have stage in your design process that with a reasonable effort, can give you an objective assessment of your product in a matter of days.
Measuring UX can also be used for:
- Comparing previous and new versions of the product
- Comparing your product with competitors
- Getting industry evaluation standards (NPS, SUS, SEQβ¦)
I invite … Read the rest
UX ideation technique
Ideation is the process of bringing ideas to life and determining the best solution to a problem.
UX ideation is a creative process within the field of UX design where designers like yourself generate, develop, and communicate ideas to enhance the user experience of a product or service. Itβs the third step in the design thinking process, which goes like … Read the rest
Director of Product Design
A Director of Product Design is a high-level leadership role responsible for the overall design strategy, team health, and user experience (UX) quality across an entire company or a large business unit.1
While a Product Designer focuses on the craft of building features, the Director focuses on the system that allows designers to succeed.2 Think of them as … Read the rest
Sizing UX deliverables
This is a method called Relative Sizing for UX teams to improve project estimations. Instead of estimating work based on time, which is often inaccurate, this method focuses on estimating based on three variables: effort, complexity, and risk.
Here’s how the process works:
- The UX team lists all their deliverables and creates checklists for each.
- The team
Protected: Guide For Design Managers
First 120 days
Your first 120 days decide if you get trusted.
Respected. Remembered. Or replaced.
So what if you had a playbook?
Hereβs how to win:
π₯ Days 1β15 β Watch & learn
π¨ Days 16β30 β Build & contribute
π¦ Days 31β45 β Own & expand
π© Days 46β60 β Deliver & share
πͺ Days 61β75 β Solve & support
π« … Read the rest